1. e-Sports as a sport
  2. Education and e-Sports
  3. E-Sport today

  1. The influence of gamers
  2. Importance of physical sport for gamers
  3. Health risks in eSports and burnout in professional gamers

  1. Video games and skill
  2. Matchmaking and divisions

  1. From casual gamers to professionals
  2. The role of the trainer
  3. Importance of communication
  4. Motivation and self-confidence
  5. Leadership
  6. Conflict resolution

  1. The formation of personal identity
  2. What is Coaching?
  3. Origins of the term “Coaching” and its evolution in e-Sports
  4. Sports coaching in e-Sport
  5. New trends in Coaching

  1. Coaching in e-Sport training
  2. Optimisation of sport strategy
  3. Creep

  1. Responsibility and functions of the coach
  2. Objectives, mission and values
  3. Key factors in e-Sport coaching
  4. Roles and interaction

  1. The contract: initial assessment and establishment of the relationship
  2. Assessment and design of the action plan
  3. Work and training sessions
  4. Evaluation of progress
  5. The first session

  1. Concentration
  2. Attributional style
  3. Self-confidence and Security
  4. Injury prevention
  5. Positive thinking
  6. Motivation
  7. Self-assessment and expectations
  8. Voltage and energy regulation
  9. Winning intention

  1. Possible sports injuries and classification
  2. Psychological factors related to sports injuries in e-Sport
  3. Prevention-oriented intervention
  4. Rehabilitation-oriented interventions

  1. Identity and group cohesion
  2. Group vs Team
  3. Individual, collective and environmental factors in the achievement of the team's goals

  1. Physical health care
  2. Psychological health care
  3. Mind-body balance
  4. Objectives, planning and monitoring